콘텐츠 본문
논문 해외 국제전문학술지(SCI급) Unified GPU-based simulation of porous flow, absorption, and diffusion in cloth–liquid coupling
- 학술지 구분 국제전문학술지(SCI급)
- 게재년월 2026-06
- 저자명 김종현, 이정
- 학술지명 Scientific Reports
- 발행처명 Springer Nature
- 발행국가 해외
- 논문언어 외국어
- 전체저자수 2
- 논문 다운로드 링크(외부) https://www.nature.com/articles/s41598-026-58729-y?utm_source=rct_congratemailt&utm_medium=email&utm_campaign=oa_20260916&utm_content=10.1038/s41598-026-58729-y
- 연구분야 공학 > 공학일반
- 키워드 #gpu acceleration #particle-based fluids #fluid simulation #cloth simulation #physically-based simulation
논문 초록 (Abstract)
Cloth–liquid interaction involves coupled phenomena such as porous flow, absorption, emission, and diffusion, which are difficult to model in a stable and efficient manner in particle-based simulations. In this paper, we present a GPU-based cloth–liquid coupling framework that integrates these processes within a unified Smoothed Particle Hydrodynamics (SPH) pipeline. To improve directional robustness in porous flow near boundaries, we use a virtual-pressure formulation inspired by Darcy’s law, while absorption and emission are handled through saturation-based mass exchange and diffusion is applied as a sequential redistribution stage. For efficient neighbor search, the framework employs a Bitonic sort–based GPU hashing structure. We evaluate the proposed method using qualitative wet-cloth scenarios and quantitative analyses including frame-time measurement, sorting-cost comparison, scalability with increasing particle counts, mass conservation error, and module-wise timing breakdown. The results show that the proposed hashing scheme reduces sorting overhead compared with the baseline GPU implementation, while the full coupling pipeline maintains stable wetting behavior and bounded mass variation across the tested scenes. These results indicate that the proposed framework provides an efficient and numerically stable approach for GPU-based porous cloth–liquid simulation.


