콘텐츠 본문
논문 국내 국내전문학술지(KCI급) 프리미티브 기반 탄성체 시뮬레이션
- 학술지 구분 국내전문학술지(KCI급)
- 게재년월 2016-03
- 저자명 이정
- 학술지명 한국컴퓨터그래픽스학회논문지
- 발행처명 (사)한국컴퓨터그래픽스학회
- 발행국가 국내
- 논문언어 외국어
- 전체저자수 4
논문 초록 (Abstract)
We propose a novel method conceptualized from the properties of physics where in particular the shape of a flame is determined by temperature that enables a control mechanism for the intuitive shaping of a flame. We focused on a trade-off issue from computer graphics whereby the turbulent flow that expresses the characteristics of the flame has a tendency to shift continuously, whereas the velocity constraints that contain a fluid within a target shape have a tendency to force movement in a particular direction. Trade-off made it difficult for animation designers to maintain a flame within the intended target shape. This paper resolves the issue by enabling the flame to be controlled without any velocity constraints by using the following two techniques: First, we model the temperature and force of the explosion generated by the combustion of explosive gaseous fuel and apply it to certain regions. Second, we expand the space of the interface between the fuel and the burned products, classifying that space into four regions and controlling the target shape of the flame by delicate adjustments to the temperature in each region. Experiments show that the flame maintains the appearance of dynamic movement while preserving the detailed 3D shapes specified by the scene designers.

